Maya 101 – Intro to Maya Modelling for Second Life
Instructor: Anton Hand / Xenius Revere
Session Length: 3 – 120 minute Sessions
Cost: 16200 L for the sequence of 3 classes
Description: This 3 session course sequence is an introduction to the 3d modelling application Autodesk Maya for use with Second Life. Designed to get the student up and running quickly, we will explore the relevant features of Maya for creating and exporting sculpt prims. Several hours of homework will be assigned between sessions.
Session 1: Interface, Project Management, Maya object basics, Nurbs Geometry, Exporting Pipeline
Session 2: Isoparms and Aspect Ratios, Oblong Sculpts, Creating Base Prims Workshop, Discrete/Grid Snap tools
Session 3: Object Hierarchies, Mirroring, CV budgeting, Modelling with Deformers
Skill/Course Prerequisites (Recommended): Facility with Second Life In-World Building Toolset
Software/Hardware Requirements: Maya 2009/2010, Headset with Mic
Class Location SLUrl: http://slurl.com/secondlife/Xeniversity/54/35/54
